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<table width=100% bgcolor=#CFCFE5><tr> <td> <font face=arial size=+3>
Build Log
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>
<h3>------- Build started: Project: Game, Configuration: Release_TrinityBeta|Win32 -------
</h3>
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Command Lines
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Creating temporary file "c:\TrinitySource\Source\DarkSpace\Game\Release_TrinityBeta\RSP0002E4.rsp" with contents
[
/O2 /I "../../Medusa" /I "../../GameCQ" /I "../" /D "NDEBUG" /D "_USRDLL" /D "WIN32" /D "_WINDOWS" /D "GAME_DLL" /D "_WINDLL" /FD /EHsc /MD /GR /YX"stdafx.h" /Fp".\Release/Game.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c /Zi
.\StructureSolar.cpp
.\StructureShipyard.cpp
.\Structures.cpp
.\StructurePort.cpp
.\StructureMine.cpp
.\StructureHub.cpp
.\StructureFactory.cpp
.\StructureDefense.cpp
.\StructureBarracks.cpp
.\NounEnhancementWeapon.cpp
.\NounEnhancementSpecials.cpp
.\NounEnhancementShip.cpp
.\NounEnhancementBeam.cpp
.\TraitSignature.cpp
.\TraitOrbit.cpp
.\Trail.cpp
.\PathMapPlanet.cpp
.\GameZone.cpp
.\GameServerCommand.cpp
.\GameServer.cpp
.\GameProfile.cpp
.\GameDll.cpp
.\GameContextScript.cpp
.\GameContext.cpp
.\GameClient.cpp
.\FieldSafeZone.cpp
.\FieldInterdictor.cpp
.\FieldDamage.cpp
.\Constants.cpp
.\ShipPlatform.cpp
.\SceneryEffect.cpp
.\SceneryDebris.cpp
.\NounUnit.cpp
.\NounTrail.cpp
.\NounStructure.cpp
.\NounStar.cpp
.\NounSpawnShip.cpp
.\NounSpawn.cpp
.\NounSmartProjectile.cpp
.\NounShipLogic.cpp
.\NounShipEnhancement.cpp
.\NounShipControl.cpp
.\NounShipCargo.cpp
.\NounShip.cpp
.\NounScenery.cpp
.\NounQueue.cpp
.\NounProjectile.cpp
.\NounPod.cpp
.\NounPlanet.cpp
.\NounNebula.cpp
.\NounJumpTarget.cpp
.\NounJumpGate.cpp
.\NounGame.cpp
.\NounGadget.cpp
.\NounFighter.cpp
.\NounField.cpp
.\NounEnhancement.cpp
.\NounDropTarget.cpp
.\NounDrone.cpp
.\NounComet.cpp
.\NounCargo.cpp
.\NounBody.cpp
.\NounBeacon.cpp
.\NounAsteroidBelt.cpp
.\NounAsteroid.cpp
.\MonsterTerosScout.cpp
.\MonsterTeros.cpp
.\MonsterGafin.cpp
.\MonsterEnergy.cpp
.\MonsterCrystal.cpp
.\DefaultLootTables.cpp
.\CargoResource.cpp
.\CargoGadget.cpp
.\CargoEnhancement.cpp
.\VerbUseStructure.cpp
.\VerbUseSingleGadget.cpp
.\VerbUseMode.cpp
.\VerbUseJumpGate.cpp
.\VerbUseGadget.cpp
.\VerbUnload.cpp
.\VerbTransferResource.cpp
.\VerbTradeRoute.cpp
.\VerbSpawn.cpp
.\VerbSetStructureActive.cpp
.\VerbSetGadgetGroup.cpp
.\VerbSetFlags.cpp
.\VerbSetDetectionFlags.cpp
.\VerbSelfDestruct.cpp
.\VerbScrap.cpp
.\VerbRevolt.cpp
.\VerbRepairGadget.cpp
.\VerbRemoveEnhancement.cpp
.\VerbRefitGadget.cpp
.\VerbQueue.cpp
.\VerbPlanetEvent.cpp
.\VerbOrderUnit.cpp
.\VerbOrderShip.cpp
.\VerbMoveUnit.cpp
.\VerbLockPlanet.cpp
.\VerbLoad.cpp
.\VerbJumpBegin.cpp
.\VerbJumpAbort.cpp
.\VerbJump.cpp
.\VerbGadgetOff.cpp
.\VerbEnterOrbit.cpp
.\VerbDistress.cpp
.\VerbDisband.cpp
.\VerbDestroyUnit.cpp
.\VerbDestroyStructure.cpp
.\VerbDestroyShip.cpp
.\VerbDestroyGadget.cpp
.\VerbDamageNoun.cpp
.\VerbCommandShip.cpp
.\VerbCaptureShip.cpp
.\VerbCapturePlanet.cpp
.\VerbBuildUnit.cpp
.\VerbBuildStructure.cpp
.\VerbBuildPlatform.cpp
.\VerbBreakOrbit.cpp
.\VerbApplyEnhancement.cpp
.\GadgetWeapon.cpp
.\GadgetTractorBeam.cpp
.\GadgetSpawn.cpp
.\GadgetSlot.cpp
.\GadgetShield.cpp
.\GadgetScript.cpp
.\GadgetScanner.cpp
.\GadgetReload.cpp
.\GadgetReactor.cpp
.\GadgetPulseShield.cpp
.\GadgetMiningBeam.cpp
.\GadgetJumpGate.cpp
.\GadgetJumpDrive.cpp
.\GadgetJD.cpp
.\GadgetFighterBay.cpp
.\GadgetEMP.cpp
.\GadgetELF.cpp
.\GadgetECM.cpp
.\GadgetECCM.cpp
.\GadgetDrive.cpp
.\GadgetCloak.cpp
.\GadgetBuild.cpp
.\GadgetBeamWeapon.cpp
.\GadgetBeacon.cpp
.\GadgetAutoRepair.cpp
.\GadgetArmor.cpp
.\GadgetAreaWeapon.cpp
]
Creating command line "cl.exe @c:\TrinitySource\Source\DarkSpace\Game\Release_TrinityBeta\RSP0002E4.rsp /nologo"
Creating command line "rc.exe /d "NDEBUG" /l 0x409 /fo"Release_TrinityBeta/Universe.res" .\Universe.rc"
Creating temporary file "c:\TrinitySource\Source\DarkSpace\Game\Release_TrinityBeta\RSP0002E5.rsp" with contents
[
/OUT:".\../Bin/Game.dll" /INCREMENTAL:NO /NOLOGO /LIBPATH:"../../Medusa/Bin" /LIBPATH:"../../GameCQ/Bin" /DLL /DEBUG /PDB:"Release_TrinityBeta/Game.pdb" /MAP:"Release_TrinityBeta/Game.map" /MAPINFO:EXPORTS /MAPINFO:LINES /IMPLIB:".\../Bin/Game.lib" /MACHINE:X86 /MAPINFO:EXPORTS /MAPINFO:LINES  kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \TrinitySource\Source\Medusa\Bin\Network.lib \TrinitySource\Source\Medusa\Bin\GUI3D.lib \TrinitySource\Source\Medusa\Bin\Medusa.lib \TrinitySource\Source\Medusa\Bin\World.lib \TrinitySource\Source\Medusa\Bin\GCQ.lib
.\Release_TrinityBeta\Universe.res
.\Release\GadgetAreaWeapon.obj
.\Release\GadgetArmor.obj
.\Release\GadgetAutoRepair.obj
.\Release\GadgetBeacon.obj
.\Release\GadgetBeamWeapon.obj
.\Release\GadgetBuild.obj
.\Release\GadgetCloak.obj
.\Release\GadgetDrive.obj
.\Release\GadgetECCM.obj
.\Release\GadgetECM.obj
.\Release\GadgetELF.obj
.\Release\GadgetEMP.obj
.\Release\GadgetFighterBay.obj
.\Release\GadgetJD.obj
.\Release\GadgetJumpDrive.obj
.\Release\GadgetJumpGate.obj
.\Release\GadgetMiningBeam.obj
.\Release\GadgetPulseShield.obj
.\Release\GadgetReactor.obj
.\Release\GadgetReload.obj
.\Release\GadgetScanner.obj
.\Release\GadgetScript.obj
.\Release\GadgetShield.obj
.\Release\GadgetSlot.obj
.\Release\GadgetSpawn.obj
.\Release\GadgetTractorBeam.obj
.\Release\GadgetWeapon.obj
.\Release\VerbApplyEnhancement.obj
.\Release\VerbBreakOrbit.obj
.\Release\VerbBuildPlatform.obj
.\Release\VerbBuildStructure.obj
.\Release\VerbBuildUnit.obj
.\Release\VerbCapturePlanet.obj
.\Release\VerbCaptureShip.obj
.\Release\VerbCommandShip.obj
.\Release\VerbDamageNoun.obj
.\Release\VerbDestroyGadget.obj
.\Release\VerbDestroyShip.obj
.\Release\VerbDestroyStructure.obj
.\Release\VerbDestroyUnit.obj
.\Release\VerbDisband.obj
.\Release\VerbDistress.obj
.\Release\VerbEnterOrbit.obj
.\Release\VerbGadgetOff.obj
.\Release\VerbJump.obj
.\Release\VerbJumpAbort.obj
.\Release\VerbJumpBegin.obj
.\Release\VerbLoad.obj
.\Release\VerbLockPlanet.obj
.\Release\VerbMoveUnit.obj
.\Release\VerbOrderShip.obj
.\Release\VerbOrderUnit.obj
.\Release\VerbPlanetEvent.obj
.\Release\VerbQueue.obj
.\Release\VerbRefitGadget.obj
.\Release\VerbRemoveEnhancement.obj
.\Release\VerbRepairGadget.obj
.\Release\VerbRevolt.obj
.\Release\VerbScrap.obj
.\Release\VerbSelfDestruct.obj
.\Release\VerbSetDetectionFlags.obj
.\Release\VerbSetFlags.obj
.\Release\VerbSetGadgetGroup.obj
.\Release\VerbSetStructureActive.obj
.\Release\VerbSpawn.obj
.\Release\VerbTradeRoute.obj
.\Release\VerbTransferResource.obj
.\Release\VerbUnload.obj
.\Release\VerbUseGadget.obj
.\Release\VerbUseJumpGate.obj
.\Release\VerbUseMode.obj
.\Release\VerbUseSingleGadget.obj
.\Release\VerbUseStructure.obj
.\Release\CargoEnhancement.obj
.\Release\CargoGadget.obj
.\Release\CargoResource.obj
.\Release\DefaultLootTables.obj
.\Release\MonsterCrystal.obj
.\Release\MonsterEnergy.obj
.\Release\MonsterGafin.obj
.\Release\MonsterTeros.obj
.\Release\MonsterTerosScout.obj
.\Release\NounAsteroid.obj
.\Release\NounAsteroidBelt.obj
.\Release\NounBeacon.obj
.\Release\NounBody.obj
.\Release\NounCargo.obj
.\Release\NounComet.obj
.\Release\NounDrone.obj
.\Release\NounDropTarget.obj
.\Release\NounEnhancement.obj
.\Release\NounField.obj
.\Release\NounFighter.obj
.\Release\NounGadget.obj
.\Release\NounGame.obj
.\Release\NounJumpGate.obj
.\Release\NounJumpTarget.obj
.\Release\NounNebula.obj
.\Release\NounPlanet.obj
.\Release\NounPod.obj
.\Release\NounProjectile.obj
.\Release\NounQueue.obj
.\Release\NounScenery.obj
.\Release\NounShip.obj
.\Release\NounShipCargo.obj
.\Release\NounShipControl.obj
.\Release\NounShipEnhancement.obj
.\Release\NounShipLogic.obj
.\Release\NounSmartProjectile.obj
.\Release\NounSpawn.obj
.\Release\NounSpawnShip.obj
.\Release\NounStar.obj
.\Release\NounStructure.obj
.\Release\NounTrail.obj
.\Release\NounUnit.obj
.\Release\SceneryDebris.obj
.\Release\SceneryEffect.obj
.\Release\ShipPlatform.obj
.\Release\Constants.obj
.\Release\FieldDamage.obj
.\Release\FieldInterdictor.obj
.\Release\FieldSafeZone.obj
.\Release\GameClient.obj
.\Release\GameContext.obj
.\Release\GameContextScript.obj
.\Release\GameDll.obj
.\Release\GameProfile.obj
.\Release\GameServer.obj
.\Release\GameServerCommand.obj
.\Release\GameZone.obj
.\Release\PathMapPlanet.obj
.\Release\Trail.obj
.\Release\TraitOrbit.obj
.\Release\TraitSignature.obj
.\Release\NounEnhancementBeam.obj
.\Release\NounEnhancementShip.obj
.\Release\NounEnhancementSpecials.obj
.\Release\NounEnhancementWeapon.obj
.\Release\StructureBarracks.obj
.\Release\StructureDefense.obj
.\Release\StructureFactory.obj
.\Release\StructureHub.obj
.\Release\StructureMine.obj
.\Release\StructurePort.obj
.\Release\Structures.obj
.\Release\StructureShipyard.obj
.\Release\StructureSolar.obj
]
Creating command line "link.exe @c:\TrinitySource\Source\DarkSpace\Game\Release_TrinityBeta\RSP0002E5.rsp"
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Output Window
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Compiling...
StructureSolar.cpp
StructureShipyard.cpp
Structures.cpp
StructurePort.cpp
StructureMine.cpp
StructureHub.cpp
StructureFactory.cpp
StructureDefense.cpp
StructureBarracks.cpp
NounEnhancementWeapon.cpp
NounEnhancementSpecials.cpp
NounEnhancementShip.cpp
NounEnhancementBeam.cpp
TraitSignature.cpp
TraitOrbit.cpp
Trail.cpp
PathMapPlanet.cpp
GameZone.cpp
GameServerCommand.cpp
GameServer.cpp
GameProfile.cpp
GameDll.cpp
GameContextScript.cpp
GameContext.cpp
GameClient.cpp
FieldSafeZone.cpp
FieldInterdictor.cpp
FieldDamage.cpp
Constants.cpp
ShipPlatform.cpp
SceneryEffect.cpp
SceneryDebris.cpp
NounUnit.cpp
NounTrail.cpp
NounStructure.cpp
NounStar.cpp
NounSpawnShip.cpp
NounSpawn.cpp
NounSmartProjectile.cpp
NounShipLogic.cpp
NounShipEnhancement.cpp
NounShipControl.cpp
NounShipCargo.cpp
NounShip.cpp
NounScenery.cpp
NounQueue.cpp
NounProjectile.cpp
NounPod.cpp
NounPlanet.cpp
NounNebula.cpp
NounJumpTarget.cpp
NounJumpGate.cpp
NounGame.cpp
NounGadget.cpp
NounFighter.cpp
NounField.cpp
NounEnhancement.cpp
NounDropTarget.cpp
NounDrone.cpp
NounComet.cpp
NounCargo.cpp
NounBody.cpp
NounBeacon.cpp
NounAsteroidBelt.cpp
NounAsteroid.cpp
MonsterTerosScout.cpp
MonsterTeros.cpp
MonsterGafin.cpp
MonsterEnergy.cpp
MonsterCrystal.cpp
DefaultLootTables.cpp
CargoResource.cpp
CargoGadget.cpp
CargoEnhancement.cpp
VerbUseStructure.cpp
VerbUseSingleGadget.cpp
VerbUseMode.cpp
VerbUseJumpGate.cpp
VerbUseGadget.cpp
VerbUnload.cpp
VerbTransferResource.cpp
VerbTradeRoute.cpp
VerbSpawn.cpp
VerbSetStructureActive.cpp
VerbSetGadgetGroup.cpp
VerbSetFlags.cpp
VerbSetDetectionFlags.cpp
VerbSelfDestruct.cpp
VerbScrap.cpp
VerbRevolt.cpp
VerbRepairGadget.cpp
VerbRemoveEnhancement.cpp
VerbRefitGadget.cpp
VerbQueue.cpp
VerbPlanetEvent.cpp
VerbOrderUnit.cpp
VerbOrderShip.cpp
VerbMoveUnit.cpp
VerbLockPlanet.cpp
VerbLoad.cpp
VerbJumpBegin.cpp
VerbJumpAbort.cpp
VerbJump.cpp
VerbGadgetOff.cpp
VerbEnterOrbit.cpp
VerbDistress.cpp
VerbDisband.cpp
VerbDestroyUnit.cpp
VerbDestroyStructure.cpp
VerbDestroyShip.cpp
VerbDestroyGadget.cpp
VerbDamageNoun.cpp
VerbCommandShip.cpp
VerbCaptureShip.cpp
VerbCapturePlanet.cpp
VerbBuildUnit.cpp
VerbBuildStructure.cpp
VerbBuildPlatform.cpp
VerbBreakOrbit.cpp
VerbApplyEnhancement.cpp
GadgetWeapon.cpp
GadgetTractorBeam.cpp
GadgetSpawn.cpp
GadgetSlot.cpp
GadgetShield.cpp
GadgetScript.cpp
GadgetScanner.cpp
GadgetReload.cpp
GadgetReactor.cpp
GadgetPulseShield.cpp
GadgetMiningBeam.cpp
GadgetJumpGate.cpp
GadgetJumpDrive.cpp
GadgetJD.cpp
GadgetFighterBay.cpp
GadgetEMP.cpp
GadgetELF.cpp
GadgetECM.cpp
GadgetECCM.cpp
GadgetDrive.cpp
GadgetCloak.cpp
GadgetBuild.cpp
GadgetBeamWeapon.cpp
GadgetBeacon.cpp
GadgetAutoRepair.cpp
GadgetArmor.cpp
GadgetAreaWeapon.cpp
Compiling resources...
Linking...
LINK : fatal error LNK1181: cannot open input file '\TrinitySource\Source\Medusa\Bin\GUI3D.lib'
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Results
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>
Build log was saved at "file://c:\TrinitySource\Source\DarkSpace\Game\Release_TrinityBeta\BuildLog.htm"
Game - 1 error(s), 0 warning(s)</pre></table><table   width=100% height=20 bgcolor=#CFCFE5><tr><td><font face=arial size=+2>
</font></table></body></html>